Sunday, August 4, 2013

AutoHARP Version 1.0.3 Now Available

Version 1.0.3 is now available on RPGNow and SourceForge for just the demo version. Here is the change log from versin 1.0.2
  • wxWidgets backend updated to 2.9.4 (previous version was 2.9.1)
  • MonsterFromCoreRules for Harp Fantasy updated per recent Harp Fantasy rules and information
  • Martial Law database will now install with proper flags set so Defense information and Social Class information will be made available.
  • Adding ranks to armor penalty now updates proper skills
  • You can now update the Racial Stats
  • Added Social Class to the Traits tab
  • Minimum maneuver penalties now displayed under the defenses tab when you select armor
  • Armor Penalty now part of the printed sheet
  • MonsterFromCoreRules.xml now renamed to MonsterTablesFromCoreRules.xml
  • Armor penalty applied to skills with Strength and quickness stats
  • Adjusting special bonuses to the stats now updates the skills bonuses
  • Armor penalty Qu-AP is now updated to 0 if negative

Purchase the AutoHARP Fantasy Database
Purchase the AutoHARP Sci-Fi Database
Download AutoHARP
Submit bugs, enhancement requests
AutoHARP Blog

You can go to Iron Crown.com to ask questions or you can post them to the discussion board on the SourceForge website.

AutoHARP is supported under Windows XP/7/8 and Ubuntu.

Sorry but I cannot support customization to the databases. I only support the databases as they are packaged at RPGNow.

Also I do not have an update for Ubuntu users at this time. I am having difficulty compiling the application under wxWidgets 2.9.4.

Up next
  • finishing up the Monster customization window
  • Finishing up the Sci-Fi Xtreme database
  • Work on the College of Magics database

Monday, July 8, 2013

What's coming up for AutoHARP?

Version 1.0.3

  • Some database clean up. Merging and removing files from Harp Sci-Fi.
  • DONE
  • Bug Fixes / Other enhancement requests.
Version 1.0.3 will have no major updates as I am currently funneling a large batch of changes which will make up version 1.1.

Version 1.1

  • A better way to build the Config file by having the definition on how to build it part of the Version.xml included with the book. DONE
  • Better menu functionality making sure certain options are hidden if they cannot be used. DONE
  • Include Training Packages for leveling up.
  • Create functionality to support Sci-Fi Xtreme such as, interstellar travel DONE, Virtual Characters DONE, Cyberware DONE, Robot and Android character creation DONE and Vehicle combat In progress.
  • Redesign the AddItems dialog, AddSkill/SubSkill Dialog and add drill down support for skills, spells, items, races, cultures, professions and Training Packages.
  • New Monster Management front-end. Allowing users to edit the MonsterTables xml file. DONE
  • Tighten up the error messages so they are more clear. In progress
  • Tighten up code making sure the application is more stable. In progress
  • Better documentation in the application. In progress
  • Built-In help functionality in the application. In progress
  • Support for College of Magics including new professions, spells and spell rules.
  • Hopeful support for Cyradon In progress and Tintamar.

Martial Law is now available at RPGNow!

Martial Law is completed and now available as a download from RPGNow. Included with Martial Law is:
  • New skills, including new weapons, combat styles and martial arts styles.
  • New Combat Actions
  • New Combat Rules for the Combat Tracker. User can now choose to use the attack rules for Martial Law over the attack rules from the Core Rules, Harp Fantasy book. Includes new critical tables and attacks by location.
  • New social class rules that affect the character's starting money. Included with this change which was not included with the book are talents for the Lower, Middle and Upper Class (Nobility which is already included). I included this because these classes give more money than the default. Players can select the social class during character creation on the first page. A new combo box is included to select the character's social class.
  • New armor materials and quality, including additional armor pieces. Now the user can further customize their armor by adding materials and improving the quality of the armor. Armor by the piece can also be defined for specific armor types. For example, Helm can be defined to only include Chain, Chain/Plate and Plate.
  • New Talents and Items from Martial Law

Tuesday, July 2, 2013

AutoHARP Update Version 1.0.2

An Update for Version 1.0.2 is now available on RPGNow and SourceForge. Both the Databases and the application have had significant updates. Here is the change log from version 1.0.1 to 1.0.2
  • I have updated the database to eliminate the need for base xml files. (the files such as combat.xml, cultures.xml, skills.xml and so on). These files defined where to find the data for a particular book. All such information has been consolidated into a new file called Config.xml. This file is where AutoHARP goes to find path information. There is a Config.xml file for each database. Therefore the Config.xml under Harp Fantasy and the Config.xml under Harp Sci-Fi are two different files which control their own database respectively.
  • A new front end to edit Config.xml is now included in AutoHARP under the Tools menu called Attach Books.
  • AutoHARP will now prompt the user to install a book if the book has not been installed yet. Installation of book happens in the Config.xml now. Having this Config.xml can be handy if you have created many custom files. You can back up this one file when you update and replace it when updating is complete. Again updates do not affect any new files you created.
  • BMR information under the Races file in the Harp Fantasy book have been updated to their correct values.
  • Bronze pieces have been removed from the Harp Fantasy book.
  • You can now define random money for default starting money in your preferences file. For example, instead of the default value of 15, you can now define 1D20.
  • Book information has been removed from the preferences file. It is no longer necessary as the Config file now holds this information.
  • Player actions were spent in the Combat Tracker if they received a critical. This has been fixed so the player's actions are not spent until they actually act.
  • Actions that take longer than a round were not getting carried over to the next round. They now carry over and decrement correctly.
  • Active Spell View in the Combat Tracker is no longer crashing if you select the Scaling spell or tier
  • Looking up a fumble when using the Psi Dialog under Combat Tracker now works
  • You can now scroll through the criticals when using the Combat Tracker for Sci-Fi.
  • The correct number of rounds for the spell (based only on the PPs shown) now displays correctly. I have also included an update that refreshes this label after casting as more information was collected. I am looking into having this value be there without having to first cast.
  • In the Spell Dialog and Maneuver dialog the Critical Data button was not working. However this is due to not having a fumble chart available. Unless you are rolling a fumble for these windows, there is nothing to display. I have added an error to tell users this.
  • Actions were expiring one round too soon if they were 2 rounds or more. This has been resolved.
  • Have added all the fumble charts to the Critical combo box under the Attack dialog so the player can select a particular fumble chart. Now players can roll off any fumble chart, not just the combat fumble chart.
  • Weight now displays two decimal points
  • Armor by the piece was dropping decimal points if the DB was set to a value containing a decimal point. For example if a piece of armor was set to 2.5, the DB would calculate this as 2, not 2.5.
  • Added a field under the Statistics tab so that a user can add a bonus to the character's BMR
  • Ubuntu Support now available

Purchase the AutoHARP Fantasy Database
Purchase the AutoHARP Sci-Fi Database
Download AutoHARP
Submit bugs, enhancement requests
AutoHARP Blog

You can go to Iron Crown.com to ask questions or you can post them to the discussion board on the SourceForge website.

AutoHARP is supported under Windows XP/7/8 and Ubuntu. Sorry but I cannot support customization to the databases. I only support the databases as they are packaged at RPGNow.

Up Next

Time to focus on the Harp Sci-Fi side of things which include the expansion rules from Sci-Fi Xtreme. Will work on Cyradon as a database and College of Magics as a book when they become available. I will also tighten up some code to help with error messages. Expansion to include front end to help edit your preferences file. For course any bug fixes found along the way. Enhancement requests are always welcome.

Tuesday, June 18, 2013

What's coming up?

Martial Law: I'm currently updating my database files to include information from the newly released Martial Law. I have for the most part finished up the necessary changes to the Character Creator. Updates include additional Weapons, Skills, Talents, and Armor. There will also be additional armor pieces as well as the ability to add armor with quality and material. More options to build your armor by the piece. New rules are in place which allow the user to define sections of armor with specific armor types. This change will be included in the Harp Fantasy database as well. The user can also define the character's social class giving the character sheet specialized starting money based on their social class. I have added Talents to reflect the character selecting a social class that is higher than poor as the character can receive more money than what is standard in the Harp Fantasy rules. For the Combat Tracker, it will include additional actions as well as new Combat Tables and a new Martial Law Combat System which was included with the Martial Law book. I will also include as a bonus character sheets of the NPCs written in Martial Law which will be available to only those who purchase Martial Law.

I am moving along well with the changes for Martial Law and predict having a completed application update by the end of the month.

Next on the list is Sci-Fi Extreme which includes Vehicle combat and Robot/Android character creation.

Monday, June 17, 2013

Important Notice about Versions

If you are getting a path not found error when creating a character sheet, it is probably due to not having an updated Database. The Main application comes with an updated demo database however if you have purchased the Harp Fantasy and Harp Sci-Fi databases through RPGNow, you may have an older version. You should have received a notice that updated files are available to you at RPGNow for either the Harp Fantasy database or the Harp Sci-Fi database, whichever database you purchased. To check your Database version go to the following path: "[installation path]/Harp Databases/Harp Fantasy". Inside the Harp Fantasy directory should be a file called version.xml. Open this file in Wordpad or Notepad. Look for the version number which should be either 1.0.0 or 1.0.1

Right now here is a roadmap to let you know what you need when it comes to versions.

Application VersionSupported Database versions
AutoHARP1.0Database version 1.0.0
AutoHARP1.0.1Database version 1.0.1

Sorry for not being clear on this before.

Sunday, June 16, 2013

AutoHARP Version 1.0.1 Update!

AutoHARP has been updated to version 1.0.1. Here is a list of fixes and new features
  • Database Enhancement: The database has been given a facelift in order to make it easier to customize. The older version had information located in the base xml classes as well as book definitions. I have moved the information out of these files and into the book xml class. I have added a new attribute called baseRules that tell the application where to find this information. Users can now define their own base rules.
  • Changing the cost or locking out a skill now propagates into the subskills if any exist. Changing the cost of the skill now automatically locks the skill out for changes.
  • Locking out a skill now is saved with the character sheet. Before it was not included.
  • The Human Hybrid now gets 3 stat points instead of 2
  • When you import an attack into your Offensive Information the ranks were not included in the import. Ranks are now included so that now they will show up when you import your character into the Combat Tracker. However there is no way to add ranks if you create an attack manually. This fix will come with the next version.
  • Lock Out Cost for Skill now changes to Unlock Cost for Skill if it is locked out.
  • Offensive Information will delete the proper attack, instead of the attack just above the one you selected.
  • Agile Defense was missing from the Harp Fantasy Database. I have added it as Agile Defense, including it as Swashbuckler in the description. I have declined to make it Agile Defense/Swashbuckler because Martial Law contains the talent Swashbuckler. Even though they are the same it is nice to be able to search for either talent.
  • Toolbar now shows tooltips.
  • Harp Sci-Fi database has been updated to change any reference to the Stat name Intuition to Insight
  • Minimum penalty for armor now adjusts properly.
  • Entertainer profession from Harp Sci-Fi now lists the right talents
  • Professions with their own spell list now have their spells show up when adding profession ranks in the Mystical Arts category.
  • Can now remove adolescence ranks in the New Charcter wizard
  • Fixed the shortcuts under the File menu.
  • Removed the Help button from the New Character wizard and the New Level wizard.
Purchase the full Harp Fantasy Database: http://www.rpgnow.com/product/115091/AutoHARP-Fantasy
Purchase the full Harp Sci-Fi Database: http://www.rpgnow.com/product/115095/AutoHARP-SF
Download AutoHARP: https://sourceforge.net/projects/autoharpsuite/
Submit bugs, enhancement requests: https://sourceforge.net/p/autoharpsuite/tickets/?source=navbar
News: http://autoharpsuite.blogspot.com/

You go to http://www.ironcrown.com/ICEforums/index.php to ask questions or you can post them to the discussion board on the SourceForge website.

AutoHARP is supported under Windows XP/7/8 Sorry but I cannot support customization to the databases. I only support the databases as they are packaged at RPGNow.

Monday, June 10, 2013

AutoHARP is officially available on RPGNow

I wanted to give people here a few helpful links.

Purchase the full Harp Fantasy Database: http://www.rpgnow.com/product/115091/AutoHARP-Fantasy
Purchase the full Harp Sci-Fi Database: http://www.rpgnow.com/product/115095/AutoHARP-SF
Download AutoHARP: https://sourceforge.net/projects/autoharpsuite/
Submit bugs, enhancement requests: https://sourceforge.net/p/autoharpsuite/tickets/?source=navbar
News: http://autoharpsuite.blogspot.com/

You go to http://www.ironcrown.com/ICEforums/index.php to ask questions or you can post them to the discussion board on the SourceForge website.

Right now AutoHARP works for Windows XP and Windows 7. I have not tested the application under Windows 2003, Vista or 8. I would be interested from anyone who runs either of these Operating systems to let me know if the application works under them. AutoHARP is soon to be released under Ubuntu and should work for versions from 10.04 and up. I currently have someone helping me out on that end. Installation on Ubuntu will require the Java Runtime Environment to be installed on your machine so you can run a JAR file. I am uncertain about any other Linux distros and have been warned that AutoHARP may not work under them without a proper debian package.

Another thing to note. Although I have mentioned this software is open source and freeware (it's the databases you are purchasing that are under commercial license) I don't have a recent upload of the source code. I am having difficulty getting an SVN to run here where I am living. They have a very particular proxy server set up and TortoiseSVN doesn't like it very much or the proxy server doesn't like TortoiseSVN. Either way, until I can figure out the issue, the code available is a very dated, very old build.

Again, thanks for purchasing the Full databases and for using AutoHARP.

Thursday, June 6, 2013

AutoHARP to be officially released Friday June 7th

I have just received confirmation from Iron Crown that the full Harp Fantasy database will be available on OneBookShelf on Friday June 7th. The full database for Harp Sci-Fi will be released the following day, Saturday. I am excited to be able to share the full blown AutoHARP application. There are plans to have additional databases included such as Sci-Fi Extreme, Martial Law and College of Magics.

A word about the installation files. For Windows users the installation file is an .exe so installation should be normal. For Linux I have done something a bit different. I have used an installer program called IzPack which is cross platform and creates a .jar file. In order to run this .jar you must have the Java Runtime Environment installed on your computer. For Ubuntu users I think JRE is automatically installed but I'm not entirely sure. If not it should be easily available from the Ubuntu Software program. I did it this way because I have tried unsuccessfully to create debian packages and IzPack actually worked and was a lot easier to setup and maintain.

Here are some important links for AutoHarp

AutoHARP on SourceForge: https://sourceforge.net/projects/autoharpsuite/
To submit a bug or enhancement request: https://sourceforge.net/p/autoharpsuite/tickets/?source=navbar
To discuss or ask questions about AutoHARP: https://sourceforge.net/p/autoharpsuite/discussion/
Wiki site for AutoHARP (FAQ): https://sourceforge.net/p/autoharpsuite/wiki/Home/

I plan to create a demo that will go over the high level usage of the application.

Thanks again and I hope you enjoy AutoHARP!

Saturday, December 8, 2012

AutoHarp Version 1.0.0.2 now available (including linux build)

With this version, both Windows 7/Vista/XP and Linux Ubuntu are supported. I do believe that other linux distros will work with this build so for those not running Ubuntu try it out anyways and let me know what distro your using and if it works.

This version does address a few bugs
  • Combat Tracker Save state file was malformed and has been addressed. 
  • Movement maneuver would crash if you didn't give a value for the feet per hex. It was defaulting that value to zero and as a result dividing by zero. 
  • The "TwoFourSixRules" node appearing in the character save file has been changed to "CategoryCosts".
Enhancements include
  • Icons now customized for each application: a better resolution icon for harp and a new icon for the combat tracker. 
  •  The type font for Harp Sci-Fi is now consistant in AutoHarp. 

Next on the list is to get my Martial Law and College of Magics databases updated as well as start working on the Sci-Fi Extreme database.

Happy Harping!

Saturday, December 1, 2012

[Patch] Version 1.0.0.1 now available

UPDATE

Version 1.0.0.1 is now available. This is an emergency patch that resolves an issue where AutoHarp will randomly crash after completing the New Character wizard. Other issues addressed with this patch are:

  • Resolves crash in XP when the application is closed
  • Added color coding to the Human column when the user selects user as to better indicate user action. This happens as well when the user selects Human for greater hybrid
  • Icon added to installation file.
  • Tooltips added for menus and toolbar
  • Hybrid lesser selections will change to none when the user selects a greater hybrid or a new race.
  • Hybrid greater and hybrid less change to none when user selects a new race.
  • Combat tracker application is now renamed to AutoHARP-Combat Tracker.exe
  • Banners added for the New Character Wizard.
Currently working on a linux build. Next update should happen on Dec 9th.

Monday, November 26, 2012

AutoHARP is officially in Beta!

Iron Crown has officially made public AutoHarp on their website. You can go to the following link to follow the thread on their forum,

http://www.ironcrown.com/ICEforums/index.php?topic=12795.msg164962#msg164962

The plan is to let users play with the application for a few weeks and then GCP will release the commercial version of the database on OneBookShelf. The application again is Freeware under a Reciprocal Public License 1.5. Currently the code found on Source Forge is old and not updated. I am having problems logging into my SVN account from where I live. Hopefully I can resolve the issue soon and start keeping the repository updated.

I will make further announcements about releases here as well as updates made or being made. Currently I am keeping up with whatever bug reports come in and any suggestions for the future. I will make concurrent releases of AutoHarp based on time or number of bugs or urgency of the bug itself. The next update to AutoHarp will be 1.0.0.1 and currently includes the following

  • Banners for the New Character Wizard that illustrate which database the character is designed under
  • If a user selects a human for a race, the human column is now color coded green to indicate user action, rather than just asterix in the cell. Also when a user selects a human for a greater hybrid, the blood column is also color coded green to indicate user action.
  • Installation file now called AutoHARP<version>-Install.exe.
  • Combat Tracker now called AutoHARP-Combat Tracker.exe
  • Default install directory now the Program Files directory.
Future plans include finishing up work with Martial Law and College of Magics so these databases are ready to go when Iron Crown is ready to make the books available. I also plan to start work on the Harp Sci-Fi Xtreme database which include information from the Harp Sci-Fi Xtreme book.With Martial Law will come a new Combat system as well.

Happy Harping!

Saturday, May 12, 2012

From the Iron Crown Website

This is the tenth of our scheduled Director’s Briefings.

Normally John Seal of Aurigas gets to talk about the business aspects and the cool software tools that have already arrived or are being built to support ICE games, and I focus on upcoming books. So to mix things up a bit, I thought I would say a few words about the business end and about software.

On the business end of things, I am very pleased to report that our accountant has crunched the numbers and Guild Companion Publications Ltd made a reasonable operating profit in 2011. (Of course, I already knew that we had made a profit but the accountant’s job is to ensure that all the numbers are reported in a way that conforms to how the UK taxman wants to read them.) These profits will be and are being ploughed straight back into the business to finance the next waves of new products across multiple game lines. That’s the good news. There isn’t any bad news.

Onto cool software tools and the Rolemaster Classic Fantasy Grounds virtual tabletop. I’ve never used any virtual tabletop software, being fortunate enough still to be a participant in an active local gaming group, so the demo I had of the software in April was a real eye-opener. Prior to the demo, I had downloaded all the necessary software and had a ten-minute go at trying to do something with the trial version, but really hadn’t made significant progress. An hour and a half later in the company of two very experienced users/developers and I could see how it worked and how to use it. This is a fantastic package for running distributed games where the gaming group is scattered across a country. It is also a great package for running a face-to-face game where the GM and the players want the computer to do the legwork. I hope that we’ll see a HARP/HARP SF edition in the future.

Speaking of software for HARP, Aurigas has licensed the creator of AutoHARP to commercialise his character creator and support tools for HARP. We are currently testing AutoHARP to check the character reconstructions for HARP Martial Law. Expect to see a version of AutoHARP that is wholly compliant with the new HARP Fantasy to be released in the near future. This will be sold through our presence in the OneBookShelf network.

And back to news about product development.

HARP Fantasy has now entered its layout phase – we expect to see it emerge in both pdf and print-on-demand versions in a couple of months. We also hope that we’ll be able to put HARP Fantasy into distribution (and hence game stores) via an imprint partner perhaps later this year. A quick reminder about the time-limited discount coupon for the HARP Fantasy pdf – once we release it as pdf, there’ll be announcements via a newsletter and the forums about how to get the discount. Keep watching so you don’t miss out. In terms of its revision, work is underway to make the characters at the back of HARP Martial Law consistent with HARP Fantasy. Once that is complete and that’s all we have to do, then Martial Law will go into the layout queue as its new artwork is already finished. HARP College of Magics and Loot: a Field Guide are next on the revision queue and we will be commissioning a similar enhancement of Cyradon and the new HARP Bestiary.

Last month, we noted that we might speed up the pdf return of some RMSS products where we had secured agreement to rescue them from copyright limbo. Peter Mork’s School of Hard Knocks was duly returned as a searchable scanned pdf in April. With Cyber Europe, we’re simply waiting on confirmation that its author can access his royalties via OneBookShelf.

Rebranding of the Spacemaster: Privateers products continues slowly but surely. As they emerge, we will put them back on sale directly.

The authors working on the seven Rolemaster projects continue to toil away to finalise their drafts. I expect to be talking in detail about some of these projects next month.

The next scheduled Director’s Briefing will be presented in early June.

Best wishes,
Nicholas

Director, Guild Companion Publications Ltd.

I would like that thank both John and Nicholas for the license and I look very forward to the future of AutoHarp with Iron Crown.

Sunday, February 12, 2012

Update with Screen Shots!

A frequently asked question has come up asking if AutoHarp will work with Rolemaster. Right now, AutoHarp is only for Harp Fantasy. There are plans to encorporate Harp Sci-Fi but right now there are no plans for Rolemaster unless there is a large response for a Rolemaster version. ICE, according to the forum and newsletter believes that a re-issue of Harp Fantasy will be released in Q2 (April, May, June). It was also mentioned that the database for Autoharp: Character Creator and Combat Tracker might also rollout with this release. Hopefully more news will come as we get closer to the release date. Also, after Harp Fantasy Core Rules has rolled out it has been said that Martial Law Companion and College of Magics is to be released soon after. From what I can tell there are no plans to re-release Bazaar and I do not know if there will be a re-release of the Codex or not. I am planning to have an update for the database for both the Martial Law Companion and College of Magics. 

In the meantime, here are some screenshots of Autoharp: Character Creator and AutoHarp: Combat Tracker.

AutoHarp: Character Creator - Main Page

  
AutoHarp: Character Creator - Editing Skills


AutoHarp: New Level
AutoHarp: Print Preview


AutoHarp: Combat Tracker - Main Screen

AutoHarp: Combat Tracker - Attack window


Tuesday, January 31, 2012

Blog merge.

I'm going to merge this blog with my other blog for AutoHarp, making the AutoHarp blog the main blog for both applications: Character Manager and Combat Tracker. I will therefore be eliminating this blog in a few weeks. If you have a subscription to this blog please sign up at my other blog site

http://autoharprpg.blogspot.com/

and subscribe. Thanks for your interest in AutoHarp.

Friday, January 13, 2012

We're Back!!

It's been a hellish last year for me, but everything has been stabilized for now and AutoHarp is again back on my plate. This time with an awesome update.

I have submitted the database to ICE and they have approved it. Right now its release it dependent on when Harp Fantasy is released which could be in a couple of months. I'm unsure as to the details of its release but I'm sure as things come together for Harp Fantasy those details will be more clear. It is my hope to have AutoHarp, both the Character Manager and the Combat Tracker ready by then for both Windows and Linux. I also plan to have a manual ready for both which includes help on how to tweek the database and also how to create a custom database if you want. Currently the only rules included in the database are the Core Rules. The rule set for Martial Arts Companion, Codex, Bazaar and College of Magics will be released over time in conjunction I believe with ICE schedule of releases.

The database includes just about everything when it comes to the core rules, races, professions, cultures, items, herbs, talents, statistics, movement maneuver, experience, encounter tables and a full combat table for Core Rules only. It is my hope in time when Martial Arts Companion and Bazaar is released to have both Combat Rules sets also a part of the Combat Tracker. 


More to come in the next few months.

Monday, December 20, 2010

Again Sorry for any lack of progress

I am currently in school right now and my time is limited. I am hoping to continue to work on Orc in upcoming months here and have something available this June. It will be an expanded version of Orc to include HARP and Hack and Slash. Until Happy Holidays! Merry Christmas! Happy New Year!

Thursday, August 19, 2010

Sorry for the lack of updates

I have completed a Harp Character Generator that can be found at http://harpy-harp.googlecode.com/files/HarpCharGen.exe

I plan to return to Orc here soon with the intent on fixing up the RM side of things and then adding functionality to have it work for Harp and Hack and Slash.

It will be released as Open Source with the XML database being minimal. No critical information at all except table names and for Hack and Slash very little attack information.

Friday, May 14, 2010

Orc Sneek Peak

Main Screen


Attack Screen


Add Player Screen



Here some screen shots of Orc 1.02 which reflects the changes I felt were necessary after some actual play testing a few weekends ago. As you can see I have streamlined a few things and even added some features. Here's a run down:

  • Main screen has been streamlined to only include the Character Name, initiative value, Hit points, power points, an action status, bleed and any penalties. The action status tells the user the condition of the player, for example, is the player stunned, down, out, dead, etc. It does not indicate the number of rounds as this is something I feel isn't all that necessary to know on a constant basis however you can get that information from the Critical Detail window if the player asks.
  • Any action Orc would have taken based on the action status is eliminated in favor of a warning box to remind the user what condition the character is in. Before Orc would not allow you to attack if the player was stunned. Here the user can do anything they want that fits whatever rules they are using for that particular action. Orc leaves the appropriate action to the user.
  • Weapon selection added to the target area in attack window so user can adjust this value immediately.
  • Also I have eliminated Use Adrenal Defense and cover selections in favor of user fields.
  • User Fields allow the player to define specific player values that can be used during melee. You can add four different values per user field: a value for Melee, MissileBolt, AreaBall or a default value. The user field selection window will display the appropriate value based on the attack. If no value exists, the default value is displayed.
  • Quickness bonus, adrenal bonus, armor bonus and other bonuses have been eliminated in favor of MeleeDB, MissileBoltDB and AreaBallDB. This is to reflect the specific bonus based on each type of attack to the player. This eliminates the specific rules that Rolemaster uses in favor of any house rules that might be in place which calculates these values. These values do not include your shield bonus or your adrenal defense bonus. This is important to remember. The reason for this is because Adrenal Defense is a rare skill and it different per attack and has rules when it can be used. Shields also have different values per attack and have rules on when they can be used.
  • Adrenal Defense has been removed from the Add Attack tab in the AddPlayer Window. Again this is a user field and is not necessary to define it for an attack. This is something the GM can and should do on his own per house rules.
  • I have also added a UserFields.xml file to define the basic userfields for melee such as cover, lighting and positional modifiers. Go ahead and add to this file any other fields you can think of that each player should have. These fields will display for all players. The userfields you define PER player in the AddPlayer window is displayed ONLY for that player.
  • Cleaned up main window to remove values that are zero. Therefore only values that have meaning display on the main window.
  • Clicking Done on the attack windows saves and closes the window. Save and Attack will save and clear all values for another attack. Use this if the player gets another critical, attack, etc. A message box will appear for criticals that get two rolls each for a different table if you click done. The critical information is automatically updated.
Things not yet added but I plan to at some point.
  • "Player overrides stun" checkbox. User checks this if a maneuver was performed that can override the stun for a round. This tells the program NOT to reduce the stun value by 1.
  • I would like to bold the text in the Action Status so that it stands out a bit more.
  • I would like to add a column so the user can select an action the player is going to perform that round. This allows the user to know who is doing what. This field will be controlled entirely by the user as it should.
  • Calculating experience points for the whole melee when finished.
  • Keeping track of exhaustion points however how many people really want this?
Things not changed
  • I have not changed the Spell Casting window or Maneuver windows. (exception: I added a default value of 5 to the maneuver window for the Feet per Hex value.
  • You can still add ranks to the critical in order to get a spread of criticals you can scroll through.
I am hoping I can make Orc available soon. I have and continue to use this program and I think it is a pretty solid application. Used in conjunction with Battlegrounds makes for a rather fun experience. In fact I now run ALL my combats using Battlegrounds and Orc.