Friday, January 29, 2010

New Development: Movement Maneuver




Time to start adding a few final touches to Orc which includes the Movement Maneuver Dialog, followed by a Spell Dialog and maybe a Skill Dialog but that will remain to be seen. The Spell Dialog will certainly happen.

The Movement Maneuver Dialog is a necessary component in that a player might opt to either move for the whole round, or perform a press and melee during combat. As you can see on this dialog the user enters the Difficulty (Medium, Hard, Very Hard, etc) and Speed (Walk, run, Sprint, etc) and the number of feet or meters (for you metric users out there) per hex. Entering the player's roll, plus any mods and clicking enter will give you a result from the Movement Maneuver table. You will either get a number or some text that might be a fail or a spectacular success. I will let the user deal with that number in their own way. However I will display a spread of values to help the user with some number crunching. As you see there is a Snap, Normal, Deliberate and Total Label below the Result area. Under these labels will be a value depending on which button is toggled at the time: Feet/Meters or Hex. In order for these numbers to get calculated I have to add a new value into the Add Player dialog box to hold the BMR. Snap will represent the first 20% of the maneuver and can be used for Press and Melee or just a snap action run. Normal is the next 60% and is done while everyone else performs their action as well. Deliberate is the last 20%. The total is self explanatory.

It's much simpler than the Attack dialog that's for sure.

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